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Normally, there will be only one such passage per turn, however, during passage navigation there may briefly be twothe incoming (a.k.a. Returns a formatted string, after replacing each format item in the given format string with the text equivalent of the corresponding argument's value. ended and pause for information on somewhat similar native events. The predefined variable output, which is a reference to a local content buffer, is available for use within the macro's code contents. Thus, you should only use plain HTML markup within the verbatim markupmeaning using none of SugarCube's special HTML attributes or directives. . Starts playback of the track and fades it from the specified volume level to 1 (loudest) over the specified number of seconds. The cycling options are populated via <
> and/or <>. Does not modify the original. Generally, only really useful for running code that needs to manipulate elements from the incoming passage, since you must wait until they've been added to the page. Config.saves.autosave setting, Config.saves.autoload setting, and Save API: Autosave. Note: Config object settings should be placed within your project's JavaScript section (Twine2: the Story JavaScript; Twine1/Twee: a script-tagged passage). Happens before the modification of the state history. The data-init-passage attribute causes the element to be updated once at initialization, while the data-passage attribute causes the element to be updated upon each passage navigation. Collects tracks, which must be set up via <>, into a group via its <> children. SugarCube Snowman Twine 2 Examples Twine 2 Examples . Returns a new array consisting of the source array with all sub-array elements concatenated into it recursively up to the given depth. Returns whether none of the track's data has been loaded. Additionally, SugarCube's link macro accepts a passage argument, that, if included, turns any < > into something similar to Harlowe's (link-goto:) macro. Tip: See: Returns a reference to the Dialog object for chaining. Global event triggered when all <> macros within a passage have completed. Config.macros.typeSkipKey, Config.macros.typeVisitedPassages, <> Events. This macro should be invoked once following any invocations of <> and <>, if any <> definitions used the copy keyword, for which you want the loading screen displayed. Whenever your story is first started or, for any reason, restartede.g., the browser window/tab was refreshed/reloadedit undergoes its startup sequence. The function will be called just before the built-in no-break passage processing if you're also using thatsee the Config.passages.nobr setting and nobr special tag. The Config API serves the same basic purpose. Returns a reference to the active (present) story variables store (equivalent to: State.variables). Returns a reference to the UIBar object for chaining. Deprecated: See Config API for more information. If no passages are found and default text is specified, it will be used instead. Feel free to add your own if that makes localization easiere.g., for gender, plurals, and whatnot. Note: Macro context objects contain the following data and method properties. blazing fast internet with unlimited dataespecially true for mobile users. Note: If you don't know what that means, then this API is likely not for you. To delete all current watches, click the button. Array<string>) The URLs of the external stylesheets to import. Passing the result of an expression as an argument is problematic for a couple of reasons: because the macro argument parser doesn't treat arguments as expressions by default and because it separates arguments with whitespace. Returns a reference to the current AudioRunner instance for chaining. Groups are useful for applying actions to multiple tracks simultaneously and/or excluding the included tracks from a larger set when applying actions. UIBar API. Removes and returns a random member from the base array. Returns a pseudo-random decimal number (floating-point) in the range 0 (inclusive) up to, but not including, 1 (exclusive). Replacement patterns have the format {NAME}e.g., {identity}where NAME is the name of a property within either the l10nStrings object or, in a few cases, an object supplied locally where the string is usedthese instances will be commented. Starts playback of the track and fades it between the specified starting and destination volume levels over the specified number of seconds. Note: The autosave feature is occasionally confused with the playthrough session feature, but they are in fact distinct systems. Cannot delete tracks solely under the control of a playlist. Twine 2: User Input in SugarCube Twine 2: Using Images in SugarCube Twine 2: Using Functions as Macros in Snowman Twine 2: Creating a Dungeon Crawler Part 1 Twine 2: Creating a Dungeon Crawler Part 2 Twine 2: Creating a Dating Sim Twine 2: Re-creating Candy Box Twine 2: Inventory Systems Twine 2: Murder Hill House Mystery Part 1 Consider the following Harlowe link macros: The equivalent SugarCube code for each link might look something like this: SugarCube's < > and <> macros can also accept the link markup as an argument: Note: GitHub - lure0xaos/TwineHacker: Chrome\\Firefox dev-tools extension Does not modify the original. State.current is not a synonym for State.active. In the above, the second (set:) macro is never run, and the $count variable remains at 0. Note: Note: Additional timed executions may be chained via <>. If no cases match and an optional <> case exists, which must be the final case, then its contents will be executed. Deprecated: Returns whether playback of the playlist has been stopped. The default cursor is the block element character Right Half Block (U+2590) and it has no default font or color styling. Roughly equivalent to the :passagedisplay event. Story variables are a part of the story history and exist for the lifetime of a playthrough session. This setting has been deprecated and should no longer be used. In your menu passages, your long return links will simply reference the $return story variable, like so: Warning (Twine2): This macro is an alias for <>. For example, you might use the story variable $name to store the main player character's name or the story variable $cash to store how much money the player has on hand. Returns the number of moments within the full in-play history (past + future). Registers the passage as an initialization passage. In both cases, since the end goal is roughly the same, this means creating a new instance of the base object type and populating it with clones of the original instance's data. Note: You must, generally, use them with an interactive macroe.g., < > macrothe <> macro, or within the PassageDone special passage. In general, look to the .random() method instead. When used to set the volume, returns a reference to the current AudioTrack instance for chaining. It can be loaded manually by the player or automatically by the autoload feature, which can be configured to, upon start up, either load the autosave automatically or prompt the player about loading it. Stops playback of the selected tracks and forces them to drop any existing data. Thus, all volume adjustments are ignored by the device, though muting should work normally. Strings in TwineScript/JavaScript are Unicode, however, due to historic reasons they are comprised of, and indexed by, individual UTF-16 code units rather than code points. State API. It must contain, at least, an element with the ID passages that will be the main passage display area. May be called with either the link text and passage name as separate arguments, a link markup, or an image markup. Moves forward one moment within the full history (past + future), if possible, activating and showing the moment moved to. The body of the page. LoadScreen API. See Guide: Media Passages for more information. Does not modify the original. an array holding the names of the days of the week) on a story variable, it should be stored on the SugarCube setup object variable instead. There is no one size fits all example for either of these methods because an instance's properties, and the data contained therein, are what determine what you need to do. Concatenates one or more unique members to the end of the base array and returns the result as a new array. The audio subsystem is based upon the HTML Media Elements APIs and comes with some built-in limitations: Pauses playback of all currently registered tracks and, if they're not already in the process of loading, force them to drop any existing data and begin loading. Returns a random member from the array or array-like object. You can set the autosave to save either on every passage or only on certain passages. Does not modify the original. PDF A Twine Cheat Sheet - Stockton Wordpress Equivalent to wrapping the entire passage in a <> macro. See Also: When used to set the loop state, returns a reference to the current AudioList instance for chaining. Note: Then close the dialog box. Note: By default, it uses Math.random() as its source of (non-deterministic) randomness, however, when the seedable PRNG has been enabled, via State.prng.init(), it uses that (deterministic) seeded PRNG instead. Returns whether a fade is in-progress on the track. An array of strings, which causes the autosave to be updated for each passage with at least one matching tag. This method has been deprecated and should no longer be used. Occasionally, however, macros will need the name of a variable rather than its valuee.g., data input macros like <>so that they may modify the variable. Does not currently remove the track from either groups or playlists. Note: Determines whether the <> macro returns an error when the = assignment operator is used within its conditionale.g., <>. Temporary variables do not become part of the story history and only exist for the lifetime of the moment/turn that they're created in. Returns whether the operation was successful. This method has been deprecated and should no longer be used. Returns the bundled metadata, if any, or null if the given save could not be deserialized and loaded. Generates no output. Template API. Extract the archive to a safe location on your computer and make note of the path to it. If your content consists of DOM nodes, you'll need to use the Dialog.append() method instead. Returns the number clamped to the specified bounds. Wikifies the given content source(s) and discards the result. Warning: Does not modify the original. Gets or sets the playlist's randomly shuffled playback state (default: false). Wikifies the given content source(s) and appends the result to the target element(s). Note: Returns whether the passage with the given title occurred within the story history. How to use Twine and SugarCube to create interactive adventure games In SugarCube, they come in two types: story variables and temporary variables. Note: See the Localization guide for more information. If no conditional expression is given, it is equivalent to specifying true. depending on the age of your browser, you may also see a list of all current variables when interacting with the Add field. May be called either with a list of passages, with a list of link markup, or with a list of image markup. Passage, tag, and variable names that have special meaning to SugarCube. Tip: Returns an array of the story metadata store's key/value pairs as [key, value] arrays. May be called with either the link text and passage name as separate arguments, a link markup, or an image markup. This means, however, that extra care must be taken when writing them to ensure that unwanted whitespace is not created within the final output. Attaches single-use event handlers to the selected tracks. Sets the specified key and value within the story metadata store, which causes them to persist over story and browser restartsn.b. Displays the loading screen until all currently registered audio has either loaded to a playable state or aborted loading due to errors. Returns a reference to the UIBar object for chaining. Triggered after the rendering of the incoming passage. Yield the single line in the final output: An exclamation point (!) Begins playback of the selected tracks or, failing that, sets the tracks to begin playback as soon as the player has interacted with the document. Save API. Terminates the execution of the current <>. Silently executes its contents as pure JavaScript codei.e., it performs no story or temporary variable substitution or TwineScript operator processing. This setting has been deprecated and should no longer be used. It should be plain text, containing no code, markup, or macros of any kind. Furthermore, it is no longer instantiated into the legacy state objectwhich still exists, so legacy code will continue to work. Note: Returns whether a playlist with the given list ID exists. See: Pauses playback of the selected tracks and, if they're not already in the process of loading, forces them to drop any existing data and begin loading. Sets the maximum number of states (moments) to which the history is allowed to grow. Returns whether all of the given members were found within the array. Returns whether the UI bar is currently hidden. older versions of Twine2 used a icon for the same purpose. May be called with, optional, link text or with a link or image markup. An asterisk (*) or number sign (#) that begins a line defines a member of the unordered or ordered list markup, respectively. Note: Thus, there are some potential pitfalls to consider: Creates a button that silently executes its contents when clicked, optionally forwarding the player to another passage. Returns a reference to the current AudioRunner instance for chaining. The def and ndef operators have very low precedence, so it is strongly recommended that if you mix them with other operators, that you wrap them in parenthesese.g., (def $style) and ($style is "girly"). Sets the specified key and value within the story metadata store, which causes them to persist over story and browser restarts. Returns whether playback of the playlist has been paused. The variable watch panel may be toggled via the Watch button. The JSON.reviveWrapper() method for additional information on implementing the .toJSON() method. Etc. Deprecated: All these instructions are based on the SugarCube story format. Used within <> macros. Warning: Returns a random member from the base array. ---- Like what. Returns a new array filled with all Passage objects that contain the given property, whose value matches the given search value, or an empty array, if no matches are made. Additionally. Returns the AudioList instance with the given list ID, or null on failure. Renders and displays the active (present) moment's associated passage without adding a new moment to the history. Note: Now, whenever you type <<status>>, Twine will print out all stats as set up within the widget, like for example: Strength: Weak Dexterity: Dextrous . If you want to play tracks in a sequence, then you want a playlist instead. Gets or sets the playlist's repeating playback state (default: false). .on() in the jQuery API docs for more information. active) and outgoing passages. Unstows the UI bar, so that it is fully accessible again. Of the three Harlowe seems the most robusts, followed by SugarCube. Determines whether the audio subsystem attempts to preload track metadatameaning information about the track (e.g., duration), not its audio frames. For example: A better solution, however, would be to use a backquote1 (`) expression, which is really just a special form of quoting available in macro arguments that causes the contents of the backquotes to be evaluated and then yields the result as a singular argument. Roughly equivalent to the :passagerender event. The story title is not included in updates because SugarCube uses it as the basis for the key used to store and load data used when playing the story and for saves. In the above example, if you save the story after reaching the passage called another passage, the $var variable will be saved in the state as 1, as you would expect. They are called with no arguments, but with their this set to a template (execution) context object that contains the following data properties: String templates consist solely of a string, which may itself contain markup. If you want to change the font or color, then you'll need to change the styling of the macro-type class. Note: Determines whether saving to disk is enabled on mobile devicesi.e., smartphones, tablets, etc. Only useful when you have an asynchronous callback that invokes code/content that needs to access story and/or temporary variables shadowed by <>. The DOM macros do have a limitation that you should familiarize yourself with. This is only really useful within pure JavaScript code, as within TwineScript you may simply access temporary variables natively. The Share dialog only displays linksspecifically, anything that creates an anchor element (). Selects the passage element. Warning: Starts playback of the playlist and fades the currently playing track from the specified volume level to 1 (loudest) over the specified number of seconds. A set of opening and closing tagsi.e., defines the verbatim HTML markup.